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fazz said: Procedural generation. On-the fly generation of textures and such via pure code instead of storing them raw on the disc. But actual consoles may be too weak to do that. Also, this is a very heavy duty for developers so by default there are some that won't even try that like UbiSoft, Rockstar or EA (except Maxis)

Both the 360 and PS3 were designed around being able to do this well

 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"