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Mr Khan said:
badgenome said:
Mr Khan said:

Muramasa would be hard, if they wanted to completely re-render it in HD. Expensive as hell

Maybe not.

“When we draw the graphics, we create them in high resolution from the beginning, and then shrink them down to fit the available memory when we convert them into game data.”

Really? Sounds rather wasteful. So much investment just to cut it down

If you're doing hand-drawn 2D stuff, I don't think pixel density adds any cost. The sprites will just look smoother on an HD setup than they could on the Wii.



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