Wyku said:
Are they taking into account brake fade??? It looks like those rotors are scorching hot. I also notice they finally have some fans in the stands in this picture. I hope they do that on all the race tracks, rather than having empty seats. Maybe empty for qualifying rounds and filled on race day, if their career mode works that way. |
Well they have a whole new trye deformation system.
"How does this relate to tire deformation?
The closer you get to threshold grip the more the tire deforms, and this should be a felt effect in the feedback of the wheel, the sound the tires make, and the response in traction performance.
However, its a complex situation because of the tire/wheel construction combination.
A low profile sidewall tire will not deform as much, which will improve input/feedback of grip, but it will also mean that the threshold zone will be harder to predict via feel.
A high sidewall tire will deform quite a bit, giving you a larger zone of feel before the limits of threshold grip are met, but at a cost of input/feedback response.
Tire deformation is like "compressing"(or loading) a tire to its limits, so that you can minimize it's springlike characteristics. This will give you the best performance while at the threshold of grip.
Other factors will affect the amounts of grip available, and for the most part this will be trial and error tuning with large areas of performance overlap."
So I dont see why they wont have it for brakes. Seriously Turn 10 really are taking realism to new levels. While people are taling about how many cars a game will have, they are missing all the technical engines that Turn 10 are putting in the game that really make a difference to a sim game.