Avinash_Tyagi said: Fewer people would be part of the problem if the industry was more friendly to its consumers instead of treating them like crooks, doing stuff like this just encourages piracy |
Like I said Blizzard has a 11 million+ audience that thinks connecting to a server is not a big deal, so the majority of the potential buyers are probably ok with it...( and these are the first people targeted by SC2, the fan audience that pays monthly fee and has no issue paying money to actually game instead of hacking every other game and playing them for free).
Heck personally I rather play through bnet than LAN as it will enables features like ranking...
Honestly I don't think many publishers are still courting the PC audience with the mentality 'if your game doesn't have this feature I will hack it instead of purchasing it' Business wise, it does not make a lot of sense......
PS : There's another way to get around it, steal people battlenet authentication ( that's how wow account get hacked). Good luck with that though, I have a 6 digits RSA key generator that is required to log into my account lol ;)