drkohler said:
kn said:
drkohler said:
libellule said:
http://www.gamesindustry.biz/content_page.php?aid=29509 Any claim that this has been done for cost purposes is clearly false, because the European PS3 already emulated its predecessors in software. Some legacy chips remained on-board (but not the central processor, the Emotion Engine), but their cost is unlikely to have been much more than a dollar or two per unit - if even that. ==> feel free to comment. | LOL, a good waver chip costs you $10'000 and is probably good for 350-500 "some legacy" chips (depending on structure size). Talk about not saving... I wish these "experts" would actually at least try to understand a little bit about what they are foaming about.. wishful thinking, I know.. these idiots seem to grow on trees nowadays.
|
You apparently don't have any clue what you are talking about, either. A 12" wafer can easily hold a crapload of legacy die..... | My numbers are certainly outdated and based on numbers actually known (old pentiums and yield numbers). I very much doubt that the GS has any fault tolerancy built in and is produced on top knotch die processors (the chips in the US pictures of a PS3 board look like old fashioned large die EE/GS PS2 chips). And contrary of what you might think about clues, I do have some so let's leave it at that. Even if we get over 1000 dies out of a waver, that's still over $10 savings per PS3. |
Just to point something out ... The Emotion Engine used a 0.25 Micron (250nm) and if we were to create it today we would use a 90nm process which would reduce it to (approximately) 12% of its original size.