By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TheSource said:

Normal PS3/360 titles are supposed to cost $5,000,000 to $10,000,000 to make with top titles costing $20,000,000 to $30,000,000.

Supposedly after all the costs are factored in to consideration, the game maker gets $31 for a PS3 title, while a game maker gets $38 for a 360 title.

Most Wii games are supposed to cost $2,000,000 to $5,000,000 to make by comparison. PSP is probably $1,500,000 to $3,500,000, DS is maybe $800,000 to $2,000,000.

Essentially you can be profitable at the following thresholds with an average game, but it varies alot:

DS - 100k

PSP - 125k

Wii - 165k

360 - 200k

PS3 - 242k

 

 

Yea, looking at those numbers, there are definitely many variations.

 

Normal Wii games need anywhere from 100k-400k to break even (Straight from a THQ representative and fromthegutter.com)

360 and PS3 are definitely higher. Games like Stranglehold and The  Club disappointed saleswise. Games with sales combined of 1.5m were still underperforming (was it Dead Space? I must go check later). I'm  confident in saying it is actually 475k 360, 525k PS3 for an AVERAGE game.

 

TheSource said these vary, so I'm not trying to disprove him at all, he acknowledged they aren't solid figures. I was just speaking from articles I have read on the matter.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."