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bullsize said:

1. how much does an average game costs to develop for either X360,PS3 or PC?

2. What r benefits of going console exclusive( Gears 2,Killzone 2) or PC exclusive( Crysis,Bioshock)

u shorten ur sales base by that,huh?

3.How much Game publisher makes from the sales of a game

                             a. Activision from hit like COD waw which has sold 11+mill units

                             b.Sony from a PS3 xclusive KIllzone 2 which has sold just about 1.5 mill

4.How much do they lose for a flop

eg. Capcom for Bionic commando

 

Plz reply for money in terms of dollars,if u can guess,Plz

 

 

 

1. Usually from the range of $10m-$15m for an average HD game. Recent Japanese appear to use a budget a few millions smaller than that,like that Atelier game.

 

2. Exclusive games get backed financially much better from their publishers (especially 1st party) and it keeps a team less spaced.

 

3.Publisher? I'm not sure, maybe 10%? It could vary depending on every publisher.

 

4. They lose from a flop what they put in. For example, Bionic Commando was supposed to sell 1.5 million (~$100m revenue) but so far has only sold 140k, and seems like it will stop at 250k It already has a price drop in effect, so assuming the 1st 125k went full price and the last went at a price 60% below that, I get $10.5m revenue, 90% below expectations in a huge flop. However, European currency is more than American, so they probably got maybe $15m, still a flop.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."