By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TheRealMafoo said:
Kenryoku_Maxis said:
TheRealMafoo said:

Really? Wizardry was very close to paper D&D. Never thought of JRPG's to be paper D&D like.

That's what Dragon Quest changed.  While Ultima and Wizardry were very close to D&D, and very detailed, they were also somewhat hard to play.  Especially Ultima.

Dragon Quest basically took insperation from Wizardry's first person party model and combined it with Ultima's exploration and detail.  While creating its own style (due in large part to the pairing up of Yuji Horii and Akira Toriyama) and making the interface quite a bit more simple.

Pretty much, Dragon Quest is one of the few 'WRPG' feeling JRPGs.

Cool, I will look into it.

I still remember when my Mage learned Tiltawat in Wizardry. I miss those days.


I remember when I discovered in Wizardry that you could duplicate gold and items by making extra copies of the data file and abusing character import function.For an old school game, google Swords of Aragon.


Yet, today, America's leaders are reenacting every folly that brought these great powers [Russia, Germany, and Japan] to ruin -- from arrogance and hubris, to assertions of global hegemony, to imperial overstretch, to trumpeting new 'crusades,' to handing out war guarantees to regions and countries where Americans have never fought before. We are piling up the kind of commitments that produced the greatest disasters of the twentieth century.
 — Pat Buchanan – A Republic, Not an Empire