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Kenryoku_Maxis said:
TheRealMafoo said:

Really? Wizardry was very close to paper D&D. Never thought of JRPG's to be paper D&D like.

That's what Dragon Quest changed.  While Ultima and Wizardry were very close to D&D, and very detailed, they were also somewhat hard to play.  Especially Ultima.

Dragon Quest basically took insperation from Wizardry's first person party model and combined it with Ultima's exploration and detail.  While creating its own style (due in large part to the pairing up of Yuji Horii and Akira Toriyama) and making the interface quite a bit more simple.

Pretty much, Dragon Quest is one of the few 'WRPG' feeling JRPGs.

Cool, I will look into it.

I still remember when my Mage learned Tiltawat in Wizardry. I miss those days.