By the way guys, this seems to have had a (somewhat) happy ending:
(from G4)
The flOw Clone Controversy Is Over
thatgamecompany co-founder Jenova Chen recently released the source code for his surreal PlayStation Network and PSP release, flOw, to encourage Flash development. He didn't expect someone would note-for-note reproduce flOw with the code and pretend its their own. This happened with Aquatica.
On the official website, Aquatica developer Ketara Software didn't bother to even mention flOw. Now, it does. When I contacted the developer, Ketara founder Oleg Samus was immediately apologetic, acknowledging Aquatica was very much influenced by Chen's creation.
"Our idea was to adapt [flOw] for the iPhone," explained Samus. "We apologize for initially not giving proper credit - we did not think it was necessary since all the graphics and source code were done by us (please note that we did not use a single line from the code released by Jenova, since we weren't aware it was released, and wanted to write a system like this ourselves)."
Samus has since posted "large samples" of Aquatica's source code for scrutiny, if people are still suspicious. The iTunes page, Aquatica's website and YouTube channel have all been updated with proper credit to flOw, as well.
"In general, we did not expect a reaction that followed," said a sincerely-sounding Samus, "and definitely did not intend to offend anyone at all."
Even Chen agrees with Samus, despite being initially upset about the situation.
"Personally I'm glad that they did have a quick reaction and changed the description for the game," said Chen in an e-mail to me. "I don't want to make this thing a big deal. (which unfortunately has been) After all it is some one who really loved the flOw game and wanted to practice programming for iPhone. Now that he apologized, I just wish everybody go easy on this."
And that, as they say, is that.
Read more: http://g4tv.com/thefeed/blog/post/696863/The-flOw-Clone-Controversy-Is-Over.html#ixzz0Jeby2wXa&C







