axumblade said:
Because the games haven't been worked on yet...You guys are acting like it takes years for them to make all of the motion controlled games. The PSN games seem easy enough to make. I predict thatgamecompany or Q? to make one of the games involving the Wand. They release 1 game a year normally anyways and it's not too much to think they might be working on a pixeljunk involving the technology. Insomniac games have 2 studios now, and I don't think it take all of their resources to make a new Ratchet & Clank game, especially considering that they released Resistance and Ratchet & Clank: Quest 4 Booty last year. Naughty Dog have supposedly been working at trying to release 2 games within 1 year, so they could also be working on it. I know Insomniac tend to get dev kits before other developers and they are pretty good about keeping quiet about what they are working on until it needs to be revealed. I'm predicting the "core" game to come from either of those two studios. Also, there could be studios that they are paying to go back over other games to add motion controls to (I could see them doing this with a game like Demon's Souls since it does feature archery and magic as well). |
Yeah, casual minigame-heavy games we might see, but the core ones you mentioned? Do you seriously believe studios that release but one or two games a *year* will take the gamble and release a motion-based game instead of a more traditional one that might see better sales? You have to keep in mind that both Sony and Microsoft' motion-control devices are add-ons to the already existing (and by no means cheap) hardware. What do you think the penetration rate for these devices will be? Surely they won't be *that* high. That means they'll have to build up an entire new install base from scratch. Developers aren't gonna release big-budget 'core' HD games if there's no guarantee they'll sell even remotely well.
And besides, whether you, me, or anyone else likes it or not, the vast majority of so-called HD 'core' gamers have been very vocal when it comes to motion controls. It's painfully obvious *most* core gamers just don't want motion controls. Or so they claim. Denying that is denying most of the videogame-related websites and message boards around. And if they'd release a game with motion AND traditional controls? Well, that would kind of defeat the purpose of the motion-controlled games.
So I don't think developers are going to invest tons of money in developing deep, meaningful core games for platforms that are already expensive to develop for. Especially regarding the current worldwide financial situation. Nowadays it's incredibly risky to release a game that strays very far from the established content that's already available on a platform. Especially on the HD consoles. Studios are shutting down and going bankrupt left and right, no-one's gonna take any gambles.
Again, *yes* we will probably see quite a few minigame-heavy, casual-oriented games coming out. But the big-budget, core-focused titles? We'll have to wait and see, but I'd say don't get your hopes up. Especially regarding studios that typically release few games, because when one bombed game can force you out of business, no-one's gonna take the risk.
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