Torillian said:
Khuutra said:
Torillian said:
Khuutra said:
So the primary distinction is not anything to do with role-playing, but simply carrying units over between missions.
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That's a different role, in a TBS you are a commander with a nameless army that you create anew for each battle. In an SRPG you are the leader of a large band of adventurers of some kind. You add new characters, but you don't just create 40 warriors for a battle you use your level 30 warrior that you created and have slowly leveled through different battles.
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This is a false distiction. All "SRPGs" are turn-based strategy games, with or without story-telling elements. There has been narrative and consistent characterization in turn-based strategy games since before Dungeons and Dragons even existed.
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I didn't say characterization. Look, here's an easy distinction. In SRPG's you get and slowly level characters to use in strategic fights. In TBS you don't, you make a base and create units to fight in said strategic fights.
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Pardon me, it appears that I mispoke.
When I say "consistent characterization" I meant "persistent character building", which is to say leveling. There's actually leveling in Advance Wars, it'sj ust that it only lasts for a single mission.
The difference between them is non-existent if you want to base it on that mechanic.