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radioioRobert said:

1up review is not up yet, but might not be great either:

http://www.1up.com/do/blogEntry?bId=...UserId=5324853

If you're looking forward to The Conduit hitting stores tomorrow you've probably been following the reviews going up today and maybe wondering what's up with the 1UP review. I'm on it and have played through the full campaign. That's only part of the story, though. Multiplayer figures to potentially be a big part of the game and I want to see how it goes in real world settings before putting a score to the full package.

So, in the meantime, what about the single-player game? For all the promise it held in the demos we saw the final game turned out decidedly ordinary. Sure, the controls are super-customizable but that amounts to an elaborate workaround for making the Wiimote/Nunchuk setup usable for a first person shooter. All the control fidelity in the world couldn't save the Conduit from its mediocre core design anyway. The story lacks anywhere near the character development or intricacy to pull off its lofty conspiracy theory aspirations. The level design comes off equally mediocre with a stand-em-up and knock-em-down linear progression of rooms, corridors, roads, and tunnels. Neither does the game's signature All-seeing Eye orb (the thing Michael has in his hand in some of the shots) get used for much more than a magic flashlight to reveal things invisible to the naked eye.

It's that gap between where The Conduit comes in at versus what it could have been that will be the most frustrating part for Wii gamers who've been looking forward to it. That's another reason I'm anxious to see how the multiplayer works out. Based on single-player alone it's hard to give The Conduit a very strong recommendation. Standout multiplayer could help make up some of that ground.

But what I never understand is none of this ever comes up in those big games on the PS3 or 360.  I mean they act as if The Conduit is the first big game to have things like that.  When it comes to the big shooters on the other consoles it's deemed "unimportant considering how awesome the core gameplay is".  But here all of the great controls couldn't save the mediocrity.  It's quite the double standard when it comes to this and I don't appreciate it.

And I don't think it is just Wii bias, they do it with big hyped (or big brand) shooters, RPGS, sandbox, whatever compared to less hyped or new properties too.  I just get so infuriated sometimes with the gaming media because of that double standard.  But I guess I shouldn't be so surprised considering it is exactly like this in any media form.