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bdbdbd said:
Squilliam said:
"Squilliam: Let's put it this way: internal memory in size of tens of gigabytes.

It was 720p/15fps minimum. But what i understood, it was the output, not the native resolution of the game. Well, you propably are more familiar with the subject that i am.'

Im not really following that. Further explanation is required I think.



Ok. The first comment was about HDD for the future M$ console. Not necessarily a HDD, but internal memory. I should've put it as "up to tens of gigabytes" (may vary in size).

And the latter considering the 360 specs. You mentioned the specs having 720p for all the games, and i mentioned that i've understood it's the console output with the upscaler in it. The 720p/15fps was the minimum resolution/framerate that the games are viewed in HD according to specs.

I see what you mean now.

This is what im talking about something like the OCZ 16GB SSD which retails for $60 on Newegg (Probably will cost $20 to install by the time 2010 rolls around). It can do 110MB/S read speed compared to only 64MB/S for the fastest 500GB 5400RPM notebook drive. That performance delta can only improve between now and then and I wouldn't be surprised if we saw upwards of 200MB/S transfer speeds. Link

With 16GB of flash they could essentially provide about the same HDD capacity as the initial 20GB Xbox 360s with 4-6GB reserved for cache etc and the final 10-12GB available for data. They could essentially satisfy 70% of the populations storage needs with something that would cost them less than the cost of a mechanical HDD with vastly improved performance as well.

I would say the bottom end of the 720P specification won't be an issue with upgraded hardware. The real question is how much performance will be standard, rendering at 1920/1080 for full 1080P spec is a waste and most people won't notice much of a difference, however they may have to do it so they can strike that marketing check box.



Tease.