By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Faxanadu said:
--OkeyDokey-- said:
Mint said:
I was telling someone about the score just now.
He said "I knew it was going to suck"
I said "A 8.6 is a very good score"
He said "Its a horrible score, below 9 sucks"
I said "Oh, alright, Prototype must really suck then"
He said "No, thats different, a 10/10 wii game is the same as a 6/10 360 game"

Heh.
I predicted 8.5, I was close.
Remember to pick it up tomorrow, or else.
Yes, that is a threat. :P

Even Matt himself said a number of times in the review that the game isn't up to the standards on other consoles.

I'm just saying. Don't everyone jump on me at once D:

Reading comprehension much? You are right on presentation and graphics (the second one being obvious).

 

But the controls seem to be on another level than HD consoles alltogether. So, controls or graphics? The defining question of this gen...

There's more to it than just presentation. There's level design, gameplay modes, vehicles, polish and more. Games like Halo 3 and Killzone 2 have 3 year dev cycles because of their graphics, and that gives their game designers more time to work on other elements of the game and polish things to a glossy finish. An 18 month dev cycle can sacrifice graphics and the Wii's interface can improve the gameplay, but you just can't compete with huge HD projects on content and polish without more manpower and time than HVS can afford to give.

But some of us have realistic expectations, and want to shoot stuff with a Wiimote even if it means we give up some of the bells and whistles that other shooters have.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.