By using this site, you agree to our Privacy Policy and our Terms of Use. Close
outlawauron said:
dahuman said:
outlawauron said:
Soriku said:
outlawauron said:
Soriku said:
It's still the same going through the whole Attack, Item, Magic, and whatever else they use (Summons for example) menu. Every game. They add a couple twists, but so does Tales. And that's for FF1-FF10. FF XII is the one that really changed. FF XIII seems to take some inspiration from FF XII.

Job system? Materia? Junctioning? FF2's exlcusion of leveling up?

I mean, you're really marginalizing here.

And you're giving too much credit for them taking the series 3D whenever Square did it in 1997.


Yes, they add twists, but the core battle system is the same. Scroll through menus every time. Isn't that what you said about Tales, that the core system is the same?

Also, I'm only giving them credit more than FF because it's an action RPG and an action RPG would change more from the 3D jump than a turn based one where you stay in the same area the whole time. So for FF it'd be just updated models and stuff, but you're not changing the battle system drastically by doing that.

Jobs/Materia/Junctioning change the core of the battles. Your strengths, skills, and everything depend on it. Where as you have artes, equipment, and abilities in most RPGs.

a lot of JRPGs have those type of systems, just named or done differently. FF happens to have some of the more interesting ones, and it's needed imo so it can stand out more vs other turn based JRPGs.

Exactly. Square usually does it first though. That's why I said it was innovative. It wasn't done before.

@ Soriku

The ability to choose where you move is not innovation.

hasn't been the case in awhile =/ it's sad for me to say this but they are not what they used to be T_T