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Soriku said:
outlawauron said:
Soriku said:
It's still the same going through the whole Attack, Item, Magic, and whatever else they use (Summons for example) menu. Every game. They add a couple twists, but so does Tales. And that's for FF1-FF10. FF XII is the one that really changed. FF XIII seems to take some inspiration from FF XII.

Job system? Materia? Junctioning? FF2's exlcusion of leveling up?

I mean, you're really marginalizing here.

And you're giving too much credit for them taking the series 3D whenever Square did it in 1997.


Yes, they add twists, but the core battle system is the same. Scroll through menus every time. Isn't that what you said about Tales, that the core system is the same?

Also, I'm only giving them credit more than FF because it's an action RPG and an action RPG would change more from the 3D jump than a turn based one where you stay in the same area the whole time. So for FF it'd be just updated models and stuff, but you're not changing the battle system drastically by doing that.

The thing about Tales combat in general is that you can play it as an Action RPG, Action/TurnBased RPG, or a Turn Based RPG. Advanced Players would do option 2 while the Beginners would do 1 or 3. You also have to do more stradegy placements and spell managerment. It's been more advanced since 2D and is no different after it went 3D, not to mention the improvements they've made after they went 3D free roaming style. ToS2 and ToV actually inherited from ToI which never went outside of Japan, and ToG is another take to the system after those systems as well, Tales combat is constantly evolving.