ironman on 20 June 2009
| AE86 said: Polyphony Digital was actually quite clever about the way they implemented the shifting animation, the driver will reach down for the shifter and keep his hand there when the game anticipates a shift, i.e. under heavy braking, when redlining, etc. Pretty neat idea when you consider in most games that the game waits until you shift to do the animation and it looks stupid because the shift animation is taking place after the actual shift has occurred. |
Or if they don't shift at all. Seriously though, this is such a trivial matter it is hardly worth bringing up.








