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Mars said:

it opens with a cutscene that looks freaking great but then the gameplay starts, this is where you go wow. Thats how the damn game play looks, its like the opening cut scene. This is what nextgen is, its easily the best looking game on PS3 maybe better then Uncharted.

It just looks so damn good, if your like me and tired of the whole gray dark browm shooters this is what you need. Lively colors and cool crazy explosions running arond in a huge lively world full of action.

Iam not a reviewer or writer so i cant write better impressions, so all i can say it it looks to be a great fun game for everyone.


(as the demo it self, much better then Heavenly Sword one)

 First of all, the other R&C games have gameplays that look like the cutscenes. Even the Spyro games did that. Real-time cutscenes have been possibl in polygon graphics since near their beginning. This is not a dig ad Tools. I'm just pointing out I would have expected nothing less from this fine series.

Aslo, the game may have great art direction, but I doubt it pushes the system, since Insomniac's MO is to avoid pushing the processors and memory in order to ensure huge levels and great framerate. Resistance did that as well (and aside from the lighting engine, Halo 3 seemed to borrow that design philosophy). Good art direction is just the cherry on top. 

In short, this game doesn't show off the power of the PS3, but it doesn't have to. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs