It's interesting, based on the poly-counts for Forza 3 (average of 550,000 per car) times by the framerate (60) times by the number of cars on screen (8) gives us 264,000,000 polygons per second (that's in millions btw) which is 14 million above what the RSX is theoretically capable of producing on screen.
So factually and mathmatically, "just" the cars of Forza 3 is beyond the Playstation 3.
INSANE!







