Reasonable said:
I'm talking about after that point. If they really aren't making a profit on over 3M units on PS3 of a title then they've got a problem that a PS3 price cut seems unlikely to help - i.e. they should be beyond the fixed development costs, etc. and into cost of the unit, packaging, etc. and royalty payments at that point. Selling more means more units with the same package costs, royalties, etc. I'm sure Activision made a loss of a few PS3/360 titles. It's a pretty accepted scenario that for every megahit you're going to have a few titles that don't even turn a profit. Again, that's the point. He's skewing the facts to suit his argument. Titles that aren't selling well are down to poor reception for the most part, not install base. Install base does help the megahits but those are sure to be profitable anyway. I'm not sure I explained myself too well either. Basically although very successful right now a lot of that is down to a few key titles that are for sure profitable on PS3 and for sure that Activision couldn't afford to lose the PS3 sales on - particularly as the PS3 install base is larger than when CoD4 launched. Again, it just doesn't make sense the way he's spinning it.
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That makes a lot of sense. I can agree with that.
I am sure that Activision will not completely abandon Sony platforms, but it's interesting to discuss.
I'm not a fanboy, I just try to tip the balance in favor of logic and common sense.







