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Helios said:
Akvod said:

Is it so hard to use english? Just say "That/It is", instead of "id est" (god I fucking hated Latin, so glad I'm done with high school).

I'm sorry, what fucking dialogue did Mario have? "Save the princess"? I didn't play Mario 64, but I'm sure that didn't have good writing, or a lot of writing anyway.

Yes I brought up Mario, and also Zelda. The reason being that you said Nintendo created a lot of games with good dialogue. The only games that come up to mind when I think of Nintendo are Zelda, Mario, Metroid, Kirby, Star Fox, etc. And none of those games, save for Zelda, have a lot of dialogue. So please tell me, instead of going into spinoffs, what games (famous ones that everybody knows) should I have mentioned that are made by Nintendo and are dialogue driven?

Don't be silly. Were Lord Byron's poems poor because they were short poems? Was 2001: A Space Odyssey a poorly written film because it did not have a lot of dialogue? Stop equating the amount of dialogue with the quality of the dialouge - they are entirely different things. I won't waste my time on you if you persist being so belligerent.

In this case, I agree Mario's games are not the height of Nintendo's narrative excellence, but I still did not bring them up. I was referring more to Zelda and Fire Emblem, which certainly would fall under the blanket of "Famous Nintendo games (with better writing than MGS)."

I'll pop in to second this - Aonuma's pet projects in particular (Majora's Mask, Wind Waker) are much better from a narrative perspective, and Fire Emblem is worlds better in terms of characterization.