Staude said:
Controls wasn't one of lairs major problems.. there were a few annoyances but controls were pretty nice.. it was everything else that was a disaster. The fucked up changes in difficulty from 1 level to another, the terrible story terribly executed with some horrid cutscenes containing awful dialogue from poorly performing actors.. Not to mention the frame rate issues.
The controls did have 1 flaw though. You couldn't properly stop your dragon which was freaking annoying :p |
The motion controllers weren't terrible on Lair, but they weren't better than using sticks, etc. either - in fact comparing both I'd say it controls fractionally better with Dualshock.
The reason, the games other flaws you point out aside, that the controls were so badly mauled, I believe, was because you could sense it would probably control just that bit better with normal controls, and if was frustrating that (initially) the choice was denied you.
I find it interesting how badly the control choice was savaged, and feel it serves as a warning for both Sony and MS that simply using motion controls exclusively to push the control scheme over what works better is not the best approach.
Motion controls are fine, but they are just an option, not automatically superior for everything. What I want to see for both Sony's 'wands' and Natal is new titles, new approaches that exploit the motion controls properly, as many Wii titles have, rather than try and apply them where they don't fit.
That's why I expect titles that don't use motion control at all, some that use them as minor enhancements or options, and titles that fully exploit them.
Try to be reasonable... its easier than you think...







