By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Helios said:
Akvod said:

 

I mean, don't you think it's a bit like comparing oranges to apples when you're comparing a game like Mario to Metal Gear Solid? And how was the plot in Mario games complex? I didn't play Mario 64 (played a few of the older ones on my GBA), but I don't remember a complex plot... And how long are the dialogues in Mario?

I'm in no means saying MGS has a good script or not (and only sugesting that perhaps the cringe worthy script is due to bad localization).

But really, Mario?

I want to know why you think I said anything of the kind.

My exact phrase was "the quality of the script has little to do with complexity of the plot" id est, even a relatively plotless game like Mario can have good writing. 

Furthermore, it was you who brought up Mario in the first place. If we are going to talk about writing in Mario games, obviously the RPG spinoffs is where its at.

Is it so hard to use english? Just say "That/It is", instead of "id est" (god I fucking hated Latin, so glad I'm done with high school).

I'm sorry, what fucking dialogue did Mario have? "Save the princess"? I didn't play Mario 64, but I'm sure that didn't have good writing, or a lot of writing anyway.

Yes I brought up Mario, and also Zelda. The reason being that you said Nintendo created a lot of games with good dialogue. The only games that come up to mind when I think of Nintendo are Zelda, Mario, Metroid, Kirby, Star Fox, etc. And none of those games, save for Zelda, have a lot of dialogue. So please tell me, instead of going into spinoffs, what games (famous ones that everybody knows) should I have mentioned that are made by Nintendo and are dialogue driven?