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JEDE3 said:


Correct me if I'm wrong but you are saying...

if a game costs 20 million to make on the PC it would be 22 million with a 360 port. Then 26 million with a Ps3 port.

Not exactly, because I think the 10%-20% holds only if you develop from the beginning as a multiplatform project, not if you have to add in a second time the costs of a new port.

Substitute the "port" in your sentence with "version developed in parallel" and those are about the numbers I knew from many threads on this site. Anyone with different info: jump in and correct me.



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