WereKitten said:
The numbers that float around are that making a PS3/360/PC game instead of a 360 game costs between 10% and 20% more at development time. Since the architecture of the 360 is much closer to the PC one, let's assume its 10% if you go PC/360 and 20% if you also include the PS3. The differential of 10% in development costs must be compared with the extra sales granted by the PS3 version. I can't be bothered extracting the exact data, but a quick look at CoD and GH games' sales seems to indicate that developing a PS3 versions gives you a boost about 60-65%. Even if each PS3 game sale turns up as less profit - because of higher license costs or higher support costs, say - it's still an incredibly profitable investment. Maybe this was not the case last gen with the GC, when costs of porting between the three machines were probably percentually higher and the market share of the GC was lower. But I don't see history repeating, here. |
Correct me if I'm wrong but you are saying...
if a game costs 20 million to make on the PC it would be 22 million with a 360 port. Then 26 million with a Ps3 port.







