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S.T.A.G.E. said:
pearljammer said:
S.T.A.G.E. said:
Torillian said:
 

So then any game where you play a role would be an RPG?  When I made a character in Rock Band, or GTA: SA, or hell when I create a character in skate 2.

Um...no. Rockband music sim that allows you to create a character. You don't determine anything, besides enjoying the fun of playing music and hoping to get 100%. Skate 2 isn't an RPG. GTA from time to time tends to show bits and pieces of RPG action. The last GTA let you choose who you would align yourself with or kill. Even with all that it wasn't an RPG, because you weren't playing a role and you couldn't relate with the character.

I'm not sure I follow that last statement. I relate to characters in books all of the time, despite having no control of what their actions are.

 

I think an RPG is simply what we make it to be. We don't need these rigid definitions for genres. Certainly the genre of RPG has expanded since the 70's.

If we were to look at music, for better or worse is a matter of opinion, clearly the Rock genre has expanded and has accepted sounds that would never have been considered as rock if solely adhering at a strict, traditional definition.

You relate to characters in books, because the book stimulates the brain and the brain creates the image. Humans imagine things in their own perspective.

You're right that RPG's have expanded since the 70's, but RPG's don't have linear storylines that we cannot control. RPG's have influenced many non-rpg things, such as sports games, action games and any other game that involves some sort of growth. Career modes of most games are based off of your own personalized growth. RPG's are DM created stories that you influence and change based on the control your character posesses. That, my friend, will never change.

No, my point was that you can relate to characters regardless of genre. You don't need to be able to control actions to relate to a character.

But it has already. Millions of people, and the industry as a whole have accepted JRPGs as RPGs. But anyway, as mentioned several other times, this is just an issue of semantics. Really no need to go any further with it.