Helios said:
Akvod said:
Helios said:
If the issues with Metal Gear's overzealous and silly expositions were the result of the translation of the script from Japanese to English, why doesn't this problem feature in more games outside the MGS franchise? Nintendo, a company famed for its disinterest in anything but the most basic of plots, has better structured and more concise writing than Kojima does. To be fair, over exposition is a problem in many films/games, but Kojima just takes it to a whole new level.
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I don't remember Ocarina of Time having good dialogue... and I don't think Mario has much of a plot or dialogue.
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Ocarina of Time was made over 10 years ago, and was by no means bad for it's time (the script suffered mostly from poor localization). Of course, with the introduction of the current localization staff, that is not an issue in more recent, and in this case relevant, titles.
Mario (main) games are well written, and often quite humorous. The quality of the script has little to do with complexity of the plot.
Of course, I only used Nintendo as an example. Feel free use any Japanese game you feel has superior writing to MGS, if not a superior plot.
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I mean, don't you think it's a bit like comparing oranges to apples when you're comparing a game like Mario to Metal Gear Solid? And how was the plot in Mario games complex? I didn't play Mario 64 (played a few of the older ones on my GBA), but I don't remember a complex plot... And how long are the dialogues in Mario?
I'm in no means saying MGS has a good script or not (and only sugesting that perhaps the cringe worthy script is due to bad localization).
But really, Mario?