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@dib8rman
What I can't accept in his stance ("disruption happened as soon as the Wii was introduced") is that the real disruption described in books (I only read "the innovator's dilemma", maybe the formulation changed in following works) is not an event, it is a process.
The very first and most famous chart in that book has time as the X axis!

Introducing a novel idea to tap into a different, "lower end" market is not it. That's simply market segmentation or layering, or whatever the correct business term is :) The disruption process should imply that with time this new solution satisfies more and more layers, and that's what I can't see happening (yet?).

Which brings me to...

@Avinash
"the core is slowly being conquered" implies it is happening in the present, or happened in the immediate past. All your examples point to future lineups, future games, future possible shifts.

Do we have any statistical evidence of a userbase that was captured to the "new games" through the simplest ones and then moved to "new" RPGs, or action-adventures, or strategic games? Because my grandma read cheap mystery books all her life long. It was great for her, coming from an age when most country girls could not even read. She read thousands of them, but she never moved to Flaubert or essays.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman