By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Words Of Wisdom said:

Let me share with you my concept of a video game franchise and maybe you will find it insightful.

Before going further I should mention that in business, great achievements fall into two categories.  The first is horizontal and it is, as you mentioned, innovation.  It represents the addition of new things.  The second is vertical and it is improvement.  It represents the honing, upgrading, and overhauling of existing features.

To me, a video game franchise is characterized by its gameplay.  When I buy a Mario Kart game, I expect to play a racing game with Mario characters throwing crazy items like shells and bananas at each other.  When I buy a Punch Out game, I expect to play a memory/timing-focused boxing game.  When we go from Punch Out to Super Punch Out to Punch Out Wii, the gameplay more or less stays the same.  The game is improved and enhanced in each iteration but it doesn't deviate from the gameplay that defines it.

When you use phrases "firmly rooted in the past" and terms like "stagnation," it says to me that you have unrealistic expectations.  Punch Out is not going to suddenly become Mario Kart.  It should not jump too far from the gameplay that defines its franchise.  This is a good thing.  The people who enjoy the gameplay of Punch Out will always enjoy the gameplay of Punch Out.  If someone comes along with ideas that will radically change that gameplay then that is the time that a new IP should be created or at worst a spinoff to capitalize on the existing IP's fanbase however not an addition to the main franchise.

I believe that existing franchises should move only vertically.  They should improve themselves and become better over time however they should not morph into completely new games.  Horizontal movement should be done through new IPs and spinoffs so as not to compromise the integrity of the franchise.

Sadly, we end up with misfits every once in a while that do not follow this.  Super Paper Mario was a disappointment for many, not because it was a bad game but because it was missing that excellent Paper Mario gameplay that many gamers had come to expect and love.  I personally hope the next one is true to the designs of the first two.

 

But customer demographics change, old customers eventually get burnt out and new generations don't necessarily have the same taste in games.

Just like film franchises, reboots and changes of style are inevitable - else franchises just die. By the way, when you say "Super Paper Mario was a disappointment" you are talking about forum reactions or the consumer at large?

Very on topic, Final Fantasy mainlines have been dwindling - and besides XII, they've all been evolving vertically. 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).