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Slimebeast said:
NJ5 said:
Slimebeast said:

I would love them to make $60 million games.

That enables 150 guys working on a game for 4 years. (for the epic RPGs and action-adventures that always need time to develop, but for your graphics intensive shooters you could have 300 guys work on it for 2 years - wow)

Ubisoft has the right vision.

There are already $60 million games... what he's saying is that $60 million will become the average for those top tier games such as epic shooters, RPGs and action games.

 


Yeah, if he means the $20-30 mill budgets of today will become $60 million budgets in next gen, some of the $60 million budget games in this gen should become +$120 million budget games in next gen. Wow.

300 guys on average for 4 years working on games like The Elder Scrolls 6 and Zelda Wii-HD.

or

500 guys working for 3-4 years on Call of Duty 7 and GTA5 on $150-200 million budgets (equal to the highest budget Hollywood action movies).

Creating games that support both classic controllers combined with motion controls and true 3-D vision technology.

Epic. I can't wait.

Diminishing returns, as far as I'm concerned. That single ultra-high quality game budget could have financed four completely different high quality experiences. I'd rather have the choice, variety, and creativity of several smaller projects than a single, huge, derivative effort that can't afford to take creative risks because it's too enormous a financial risk.

A difference in values, I guess. I'll vote with my dollar and you vote with yours.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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