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Planescape torment deals with plenty of indepth concepts and also has actual interactivity in the storyline, interactivity is important since its what actually differentiates the medium from linear media. Referencing great works from the past is great but it comes to nothing if you aren't actually looking to the future and taking advantage of the uniqueness of the medium.

Some wrpg's also have similar combat system to jrpg's, look at fallout 1/2 and anachronox.