Squilliam said:
Interesting stuff, I did hear they were going to use a rather unique processor for the next Xbox. So perhaps theres some truth in this? Their work with developers is probably second to none and they seem to actually trust Microsofts tools to get the job done. @Procrastinato: I would say that Microsoft would probably invest more of their transistor/die budget towards the GPU than the CPU because not only do people tend to notice visual improvements a lot more but also it works hand in hand with their development of Directx 11+ and Directx compute. So we could probably expect an architecture which goes quite beyond whatever the current standard for directx development is and that leans on the GPU for a lot of its parrellel processing. |
If they can make the software development enviroment efficient enough im sure they could plonk a pretty unique architecture down on the developers plates and they'll eat it up.
Bah, they could take the same sdk Sony uses right now call it cell.net or cell# and tomorrow you'd have a hoard of developers led by the CEO of valve proclaiming it to be the pinnacle of human achievement. My guess is that you weren't around for the early days of DirectX or visual studio or MFC or OLE.
I've heard this a couple of times 'The best tool for PS3 development is an Xbox 360 development kit!'
That's just silly. But I guess I now understand why there are so many crappy PS3 ports. I've never heard of anyone using MS's performance analysis tools even on a windows machine.







