I'm interested to see if the squad-based gameplay really works out in practice. Will anyone actually follow their squad leader's orders? Will there be effective in-game incentives to do so? Or will people just run around doing their own thing?
I was actually more impressed by the set-up in Brink, which is only 8 v 8 but has an AI squad leader that automatically hands out multiple objectives to be completed, and each player is free to choose which ones they want to complete themselves in order to best help the team, with the more important objectives offering up the most XP, and mandatory objectives highlighted so the team knows someone has to do it, or automatically filled by an AI partner if the human players don't want to do it.







