ssj12 said:
PC development is already like that. Its just that some studios became stupid and reverted to the "must make AAA titles always for consoles" mentality. Lucky indie development will never die and continue bring out amazing games for the PC. |
Correct. I think what happened was that we saw a large number of games hitting blockbuster status in terms of units sold (>3,000,000 or more), and companies got greedy, assuming that such a level could be sustained indefinately. When they adopoted that mentality, they comitted themselves to ever-increasing costs. This is why so few blockbuster PC games exist. Console games do have the advantage of multi-platform which is a great help, but there's no sense in making a failure multi-plat, because it'll still be a failure.
Eventually, console developers will change. There's already an undercurrent to serve such creative outlets thanks to XBLA, WiiWare and PSN, where the cost to develop a top-tier game is 1/50th that of a blockbuster console game...Yet the revenue payouts far exceed that 1/50 ratio due to developers circumventing others taking money from their product (70% of revenue goes to developers on most downloadable formats versus 40-60% going to retail developers)
Back from the dead, I'm afraid.







