By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NJ5 said:

Most games use the GPU to its max but not the CPU. That's why 360 and PS3 games look quite similar, their GPUs are almost equally powered. That's also why the best upgrade you can do to a gaming PC is upgrading its GPU, upgrading the CPU will yield almost no benefit for most games.

Modern CPUs including the Cell, the Xenon and Intel CPUs have more than enough power to calculate the physics of as many objects as a GPU can handle.

What's more, a fast GPU can also be used to accelerate physics processing without hogging the GPU too much. Ever heard of PhysX?

Having said all that... do you have any practical example of a game with "crap physics" due to an underpowered CPU when the GPU is quite powerful?

 

The problem with the CPU argument is that games are designed to scale well with different GPUs however the whole game has to be designed within the constraints of a certain level of CPU performance. If your GPU is underpowered you'd struggle with lower average framerates and change settings if applicable, but if your CPU is struggling your minumum framerate can bottom out, but once your game goes beyond that it doesn't really improve your game experience.



Tease.