By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The engine they used for ghostbusters was built from the ground up to exploit the ps3.
It's in the link I provided and just a quick google search away.
here it is.

 

http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/