CGI-Quality said:
They're similar, but not in the same class. The things that can be/can't be achieved on each still exist. For instance, AA and texture mapping rely heavily on the GPU and RAM. This is why many 360 multiplats have an advantage on their PS3 counterparts. The 360's GPU is better for AA (anti-aliasing) and the way it shares it's RAM with the CPU and GPU usually provide sharper results in the texture mapping area. However, the PS3 can do things with physics and animation that can't be achieved on the 360. So in a sense, they're similar, but not the same. |
Same class is NOT the same as identical. The PS3 and 360 have advantages over one another in one area or another. Because they are in the same class (the Wii is NOT), the multiport titles end up nearly identical to one aother. Class her refers to quality, not list of features.







