mrstickball said:
If MS is making $16m/mo, that puts it in a very strong position, but WoW is making far more than that. Blizzard, in 07 (in which, WoW had a much smaller userbase) reported sales of $1.2 Billion USD for the year. That was with 7-8 million concurrent users (it's 11m now, FYI). That's nearly $100m/mo, and had profits exceeding $40 million USD a month. World of Warcraft hit $250 million USD a year in 2005. When you talk WoW players, you have to factor in:
Between it all, I wouldn't be suprised if WoW is bringing in between $150 and $200 million a month now. Maple Story is doing phenominal, but you have to consider that it's revenue streams aren't going to be as hot as a subscription based service like WoW. |
Not to mention the $15 character recustomizations, $25 character transfers, and $10 name changes. Plus you can buy the game/expansions directly from them so those are pure profit. WoW is probably by far the most profitable game ever. Although I guess "game" gets a bit fuzzy when you throw in expansions. It is probably still at the top even without the 10-15+ million Burning Crusade and WotLK expansions.







