CGI-Quality said:
They're similar, but not in the same class. The things that can be/can't be achieved on each still exist. For instance, AA and texture mapping rely heavily on the GPU and RAM. This is why many 360 multiplats have an advantage on their PS3 counterparts. The 360's GPU is better for AA (anti-aliasing) and the way it shares it's RAM with the CPU and GPU usually provide sharper results in the texture mapping area. However, the PS3 can do things with physics and animation that can't be achieved on the 360. So in a sense, they're similar, but not the same. |
My god you have changed. A very balanced and true explantation.
I suppose that would explain it, you can't really tone down physics because it would affect gameplay but textures and the odd graphical effect can be. That would fit in with your explanation and explain why the developers said that it could have been better if developed purely for the PS3.
Interesting...







