Please explain this to me, we all know how the majority of multiplats look ever so slightly better on the Xbox 360. The excuse given by fanboys is that it's because the Xbox 360 is used as the lead platform and then ported over to the PS3. I would like to draw your attention to the recent release of the "Ghostbusters" video game. This project was lead on the PS3 and then ported to the Xbox 360, a well know fact I believe. It would appear however that the Xbox 360 version is graphically superior to the PS3 version according to the review from IGN.
IGN can be pretty much counted on these days to report as little as possible on differences between multiplat games.
Does anyone care to explain this, also please don't bring up anything except the graphics. ala "Oh but the PS3 has extra content". I don't care about that, I would however like some answers on the graphics matter.
Douche,
For all the fanboys out there who want to beat their chests about which system got it right, there are some differences between the PlayStation 3 and Xbox 360 versions of this game. The PS3 features an eight-minute, 4 GB install that apparently doesn't do much seeing as how it takes both games about 30 seconds to load after a death or load a mission from the main screen. Although the PS3 has exclusive videos about refurbishing Ecto-1 and the Blu-ray trailer, the graphics seem to be a touch dumbed down on Sony's system. When you proton stream burns a wall on the 360, there's a black gouge in the wall that features smoldering embers and bits of fire. On the PS3, you get the fire and black gouge, but the little embers embedded in the cut don't make it. Similarly, when you attack Stay Puft on Microsoft's console, you're making dramatic changes to his puffy exterior. On the PS3, these changes aren't as severe -- it's almost like a bruise rather than a fiery cut. Still, I'll save you the suspense and tell you both versions are getting the same score for graphics because the overall package is solid on each platform.







