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coolbeans said:
Staude said:
selnor said:
Staude said:
coolbeans said:
Staude said:
coolbeans said:
leo-j said:
Well once forza 3 surpasses GT5 prologue's car models then we can talk.

Ummm...they already do and have since they showed of gameplay at E3.  Where have you been ?  Plus polygon count is 5 times of what GT5:P had so, I'm guessing you just didn't read the article he posted or something else.

Check out this car man. It looks 3 times as good as forza cars cause it has 3 times as many polygons !

 

 

Now.. It's fairly obvious that it doesn't. So what does all this mean ?

A box is still a box regardless of the amount of polygons you waste on it.

And the above contains 2.880.000 polygons.

Well.....I'd like to see some form of proof or a way I can download some sort of "polygon counter", if you will, as to see whether your just spouting nonsense or not, are you sure that doesn't reference to 2.88 polygons too?  

I already deleted it. I can make a new one though... hold on.

 

Okay same.. except this car can fly.. As you can see the wheels are spun differently.

 

This one is only 2 million polygons though. It seems that I miscalculated before since i used the same amount of objects and the same amount of verticles.

Regardless. Using the logic this cars is twice as detailed as a forza 3 one :p

You come across as though you know. But you dont. Now put that car with full texture maps and an environment to match Forza 3 and see if it runs with 8 cars at more than 10 frames per sec. Bet you it doesn't. You have to take into context everything else the engine is doing and what hardware limitations a console has.

You come across as though you're ignoring my point. Which you are. I don't care how well it runs. It makes my laptop lag just from me moving around in max.

All i'm saying is that more polygons doesn't mean more detail. Optimisation of your polygons does.

Next time i suggest you actually read what I write as you seem to like responding to me unrelated of my actual post.

Well...okay if that'd be the case, could that mean the more polygons on each car give it a better level or chance of optimizing?

The more polygons / verticles you have.. The more you are technically able to do. However, it's all down to optimisation.

In this generation of consoles it's not very important. But if we go back a few years, to have a pc game run smoothly it needed to have vehicles of less than 1000 polygons. What this meant was that they needed to have the best use of every single verticle on the vehicle..

 

You can make a box like me that has 480.000polygons. However, it's still a box and a waste of polygons. What you have to insure is that every single polygon is well spent.

It's all about optimisation.

 

@selnor

Indeed it is all up to the skills of the artists. With forza 2 vehicles they don't look like they have used the polygons to the best of their posibilities, however we can't say if they have with this. It just seems like a rediculous amount.. unnessesary.

And yep a lot of polygons would go to making that.. but 1million still sounds over the top.

 

@davygee

"you could effectively create the object you have and render it with 1m polygons...and yes it wouldn't look any better."

Exacly. Again it's the usage of each polygon that matters and not the overall amount.

 



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