Staude said:
coolbeans said:
Staude said:
coolbeans said:
leo-j said: Well once forza 3 surpasses GT5 prologue's car models then we can talk. |
Ummm...they already do and have since they showed of gameplay at E3. Where have you been ? Plus polygon count is 5 times of what GT5:P had so, I'm guessing you just didn't read the article he posted or something else.
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Check out this car man. It looks 3 times as good as forza cars cause it has 3 times as many polygons !
Now.. It's fairly obvious that it doesn't. So what does all this mean ?
A box is still a box regardless of the amount of polygons you waste on it.
And the above contains 2.880.000 polygons.
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Well.....I'd like to see some form of proof or a way I can download some sort of "polygon counter", if you will, as to see whether your just spouting nonsense or not, are you sure that doesn't reference to 2.88 polygons too?
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I already deleted it. I can make a new one though... hold on.
Okay same.. except this car can fly.. As you can see the wheels are spun differently.
This one is only 2 million polygons though. It seems that I miscalculated before since i used the same amount of objects and the same amount of verticles.
Regardless. Using the logic this cars is twice as detailed as a forza 3 one :p
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You come across as though you know. But you dont. Now put that car with full texture maps and an environment to match Forza 3 and see if it runs with 8 cars at more than 10 frames per sec. Bet you it doesn't. You have to take into context everything else the engine is doing and what hardware limitations a console has.