Shanobi said:
And sold seperately. Tetris didn't start on the Gameboy, afterall. It's had countless console and PC versions, all of which were probably made on a shoe string budget.
But even so, I fail to see what being bundled would have to do with anything, so long as the price is factored into the package.
Wii sports 50 dollars is clearly included in the price of the Wii, or we'd have a 199.99 system like they do in Japan. So that's 50 dollars a pop, and like Tetris, I have to think that game was made by relatively few people, for incredibly cheap. I'd imagine a game like Wii sports has made money in circles around World of Warcraft, which again has expenses to maintain and such. But the most profitable I am sure would be Tetris. Oh, and I'm curious where Starcraft falls into place, seeing as to there are some nations whose entire economy seems to revolve around that game. (Though that's probably all tournament based, and god knows if Blizzard sees a dime of it.)
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The original GB games went at ~ 30 dollars a game, didn't they? As such, selling 30M would only lead to around 900 million in revenue. Unless you think WoW has 3 billion + in expenses (which is just a ridiculous thought) it doesn't stand a chance. It should also be far lower than the Sims (EDIT: Nevermind, I made an error when estimating the Sims' profitability).
And Tetris actually far lower than that. A bunle with the machine + game costs less than just buying the machine and game separetly. So the revenue is actually more ala 15-20 dollars a game, and considering the shipments costs, it's unlikely that they earned more than 10$ a game.
As for Wii Sports, a Wii costs 25,000 yen on Amazon now. That's without Wii Sports. The cost of a Wii in Japan is equally high as the cost in Americas, and it doesn't have Wii Sports.
Both of those are far, far away from the top 3, or probably even top 5.
Starcraft sold just 10-12 million copies, which puts it far, far away from the top.