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MontanaHatchet said:
Shanobi said:

It couldn't be any of the Rockbands, or Guitar Hero's. This is about profitability. While those do extremely well, they have to pay liscensing for each of those songs, and I'm sure that that is a hefty fee.

WoW has so many employees in the world playing to help, people on phone lines for issues, tons of servers, and I'm sure way more than I can even think of. Surely it makes a huge profit, but not record holding.

I'd go with something like Wii Sports, or Tetris. These are games that have sold insane numbers, and cost practically dirt to make.

Both bundled games?

 

And sold seperately. Tetris didn't start on the Gameboy, afterall. It's had countless console and PC versions, all of which were probably made on a shoe string budget.

 

But even so, I fail to see what being bundled would have to do with anything, so long as the price is factored into the package.

 

Wii sports 50 dollars is clearly included in the price of the Wii, or we'd have a 199.99 system like they do in Japan. So that's 50 dollars a pop, and like Tetris, I have to think that game was made by relatively few people, for incredibly cheap.

I'd imagine a game like Wii sports has made money in circles around World of Warcraft, which again has expenses to maintain and such.

But the most profitable I am sure would be Tetris.

Oh, and I'm curious where Starcraft falls into place, seeing as to there are some nations whose entire economy seems to revolve around that game. (Though that's probably all tournament based, and god knows if Blizzard sees a dime of it.)

 



 

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