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UMD is a cost they have always dealt with.

Servers and bandwidth are a completely separate, completely new cost. Whereas UMD took a dollar or so out of the profit on every game sold, servers and bandwidth and associated fees are an added cost separate of sales. Meaning, say nobody buys pspgo. They still had to pay for the servers and the bandwidth, which are a much higher price upfront. The silver lining is that, over time the cost spreads out and will not need to be recouped any longer. That equals price drop.

I don't know how much bluetooth is, but I'd guess about 1-2 dollars per console.

Since you seem to know almost nothing about consumer demand, I'll tell you how that works.
You take a product, product A. You ask several thousand people how much they would pay for product A. You track how many would buy at each price in increments of, say, 10$. You then end up with a distribution graph. (similar to a bell curve that you may be familiar with). You then use a formula which factors in costs per item and demand (how many people at each price bracket) and you find roughly how many and what your net profit would be at each price level.

Naturally you will price the item at one that makes the most profit. At higher price, less people will buy, which may sound like it will recoup because it's fewer people spending the higher price, but keep in mind the bell curve I mentioned earlier. Pricing something too high reduces overall income.
When people like you think Sony is retarded for charging so much for their products, you completely fail to take into account the scientifically proven methods of establishing price based on what a consumer themself values the product to be.

Not only that, but consoles are generally a razor blade model where each console sells ~8-10 games over it's lifetime. The money made on the games greatly outweighs the profit coming in from the console itself. Therefore there is also a tendency on the consumer demand formula (for videogame consoles) to underprice.

I don't think you are going to take anything away from this because it seems you have a pretty good anti-pspgo attitude already formed, based on what I read in your post:

You dislike digital distribution
you dislike the battery life
you dislike sony (and actively misrepresent their strategy apparently)
you dislike the pspgo design, and think it is iffy
you think the pspgo is halfassed in general.

To really change your mind, I would have to address these other complaints of yours, of which, only the point on digital distribution is debateable. The battery life is ok to complain about I guess, if it weren't for the fact that all PSPs have had the same battery life.

DD is going to be a hard sell because you either believe in it or you don't. All I can say is that every tech company is poised toward DD and has been successful on things such as PSN, Steam, MS games for Windows, and several other venues.

The other 3 things are your opinion, so I'm not going to bother.
You are entitled to think that it is a bad decision to price the pspgo at 250$, but if you are going to be actively vocal about hating on something, I'm going to tell you you're wrong.