| blaydcor said: I agree, which is I guess what I failed to express in my rush to expound on other points. I consider the World Ends With You, for example, to be one of the greatest games in recent history because, among other reasons, it had both a great story AND awesome gameplay. Mother 3, also, was a blast to play largely because of its battle system. And ideally I wish the genre at large would realize this and start offering us fresh, innovative experiences that were actually fun. Might go a long way to shaking up my recent RPG laissez-faire I suppose it would be a strength of the genre, then, that for every all-around awesome RPG I've played, there are just as many that are, at their core, simplistic and boring, yet have managed to string me along to the end thanks to the characters and story. |
At heart I agree with you - people do need to be more adventurous in how they design these systems. The combo system gives me a lot of hope for FFXIII as a gameplay experience, and when I heard that they had done away with leveling I was one of the few people that was actually excited by the prospect. I believe in innovation!
But I also agree that the heart of the experience of Mother 3 was in tears shed, just as much as the 16-hit combos.







