naznatips said:
Khuutra said:
I can see that I have failed to make myself clear.
The limited options available to a Pokemon team and the limited scope in which battles can take place is what limits the game strategically. The reason the tier is called "Over Used" is... well, you get the idea. More, the "75" number is misleading in that each of your 6 Pokemon has to fit into specific niches in order to be competitively viable. All the options in the world don't matter once you identify the specific roles that a Pokemon is set down in order to play.
Pokemon's simplicity does not mean that the metagame is simplistic. It just means that the complexity of the metagame arises out of the application of game theory, not anything inherent to the mechanics of the game itself.
Don't misunderstand me: the metagame for Pokemon is indeed complex, and the game theory involved can take a while to learn. However, the core mechanics are still exceedingly simple. Nothing is going to change this fact.
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Now you're just making stuff up. What roles? This isn't an MMO... we don't come equipped with tanks and healers. There are some "set strategies" like speed boost + baton pass or Salac + Sub + Belly Drum, but there are dozens of these alone, and some of the better players don't use any of these. Some teams are just made up of their own unique mixes of offense and defense, or creative uses of individual moves. There is no template for a Pokemon team. Please stop this discussion, as it's only going to get worse for you.
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Before I continue: you are positing, then, that the primary function of certain Pokemon, such as Blissey and Empoleon, is not that of the Special Wall, which are used almost exclusively to absorb hits from special attackers?