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Scoobes said:
slowmo said:

The 360 has never had few titles developed for it from scratch with a custom built engine that is tailored to its hardware. The fact of the matter is that all the games that you and many others state prove the PS3 is better graphically than the 360, all use custom built engines and rather blatantly the developers use many tricks and workarounds to get the best out of the hardware. It's like comparing a developer capable of excelling at assembly language on the PS2 to another purely using the original dev kit. It's blatant which will appear the better graphically even with the same hardware in that case.

You're right, they'll use all sorts of tricks but console development is all about (at least it used to be) optimising a game and gearing it to the hardware. I find as a lot of PC developers have gotten into console development they're not as good at optimising for the hardware available, as they've previously had an ever increasing pool of RAM, CPU & GPU power. Of course in multiplats this is even worse, but is more understandable. I mean Team Ico managed to get HDR lighting (fake) to work on the PS2! It may have been faked, but the effect on screen was the same.

Having said that weren't Halo 3 and Fable 2 using custom engines? It seems odd, as Forza 3 has shown, the 360 does have more potential still available.


I actually edited my post to remove the "never" as I realised that it was incorrect but I must have made a mistake and missed it, you will notice that sentence is worded very badly compared to my usual writing style.  Halo 3 did indeed use a custom engine, while it looks nice enough there is a element in that game of making it still look familiar to the original series on old hardware.  The other issue with Halo 3 was probably it being geared heavily for a rock steady 60fps and it uses the double frame buffer.  All of this combines for a game that was made to be pretty but never a graphical powerhouse, which is funny given it was on the old xbox. 

I don't know much about Fable 2's engine but it does look very nice for a RPG imo.  The other engine that was a custom engine I knew of and exclusive was Forza 2 yet it appeared to me not particularly optimised for the 360 so it's another that was made to look good enough.  The PS3 must look better than the 360 for it to be seen worthy of the big price difference hence why Sony have been throwing money at games to make them look as good as possible.  In that instance it's the only way I think PS3 developments have helped the 360 in particular. 

@MikeB - I said what I thought and you'll not change my mind in that regard.  I don't believe you capable of being unbiased enough to conceed a title looks worse on the PS3 no matter how small the difference.  I'll give you a chance to prove me wrong, which looks better technically between GTA IV on 360 or PS3, bearing in mind the 360 version has significant resolution advantage.  Finally last generation when the PS2 was the worse console in pure performance terms how come multi platform titles didn't look worse on the xbox which was more powerful?