Torillian said:
Oh come on, that trick was awesome. Grinding is one of the crappier things in JRPG's, who wouldn't want to have the game do it for you? And it showed the versitility of the gambit system, which I personally enjoyed. |
What I mean is that FF12 was pretty perfectly balanced. If you were strong enough to get through an area, you were strong enough to go to the next one. By the time you were able to "grind", it was time to move on.
Of course if you wanted to go for some of the optional super-bosses you could grind, but there were places where you could literally get millions of experience in an hour. I think I spent a total of about three hours grinding for experience in that game.







